Represents a binary array to store different data types and read binary files
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Binary Object
Allows you to handle, filter, save, load, modify, search/replace, etc. binary data.
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Data Store 2 Object
A legacy object (from MMF1.5) for storing strings, values and flags.
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Dynamic Array
Fully featured array that supports realtime multiple dimensioning, lightweight database-esq features, storing values, strings, files and more.
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EasyXML Object
Uses TinyXML to read/write to XML files.
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INI
Allows you to read/store values and strings to .ini files.
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INI++ Object
An improved version of the Ini object. Allows advanced manipulation of Ini files. v1.5 is an update of the original. January 2017 build.
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JSON Object
Allows you to parse JSON files from strings, and in the future will allow you to modify and generate JSONs as strings.
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MagicDeque
Different type of array, much more dynamic than most arrays, useful for anything where groups of data can change, where things can be removed at any point, and for sorting multiple arrays.
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Named Variable Object
Array whose items are identified with a string, the key. Each element in the array can hold one value and one key. The whole array can be saved and loaded in several file formats.
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Save Game Object
The Save Game Object was made for saving and loading information of Active Objects to memory and/or to disk. It lets you specify what you want to save.
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XML Parser Object
This object manipulates XML documents in memory (supports wildcard searching) and can write/read them to/from files.